Terry Bogard (Fatal Fury)

 THIS PAGE IS UNDER CONSTRUCTION AND CONTAINS INCOMPLETE INFORMATION 

 TERRY BOGARD 

Franchise: Fatal Fury (SNK) From the streets of South Town it's Terry Bogard, the legendary Hungry Wolf! With a hunger for battle Terry is ready to rumble any time anywhere!

Terry starred in the 1991 revolutionary fighting game "Fatal Fury: King of Fighters" by SNK. Since then Terry has been featured in several other Fatal Fury games and different series including The King of Fighters.

Super Moves
==== Power Geyser   ==== Energy erupts from the ground in a powerful blow. ====Full Power Power Geyser  ==== Energy erupts from the ground in three powerful blows!

==== Buster Wolf   ==== Rush forward and deliver a powerful blast of energy! ====Full Power Buster Wolf  ==== Rush forward very far and deliver a powerful blast of energy!

Special Moves
==== Power Wave   or   ==== Energy travels forward along the ground.

==== Round Wave [EX]   ==== Energy explodes right in front of Terry. It is special cancellable. It can shield some stronger projectiles.

==== Burn Knuckle   or   ==== Lunge forward with a powerful punch.

==== Burn Knuckle [EX]   ==== Lunge very far with a powerful punch. This move will side switch.

==== Crack Shoot   or   ==== A kick that swings above and back down. The Heavy version hits behind the head to help defend against crossups.

==== Crack Shoot [EX]   ==== A powered up Crack Shoot. Causes a Ground Bounce.

==== Rising Tackle  charge   or   charge  ==== A rising spinning kick.

==== Rising Tackle [EX]   charge  ==== A powered up Rising Tackle. ====Power Dunk   or  ==== Launches the opponent up in the air and punches them back down. Causes a Hard Knockdown.

====High Angle Geyser [EX]  ==== Rushes forward very fast, then launches the opponent and comes back down to cause a small energy a small Power Geyser.

====Power Charge   or  ==== A shoulder tackle that launches the opponent and can cancel into other moves. > Power Dunk   or  

> High Angle Geyser [EX]  

> Rising Tackle  charge   or   charge 

> Rising Tackle [EX]   charge 

> Crack Shoot   or  

> Crack Shoot [EX]  

> Power Geyser  

> Full Power Power Geyser  

====Power Charge [EX]  ==== A shoulder tackle that launches the opponent far. Unlike the normal version it cannot be cancelled into other moves. It causes Wall Bounce. It has 1 frame of Super Armor.

Command Normal Moves
====Back Knuckle ==== Swing forward first with the elbow and then the back of the fist. It reaches far and is special cancellable.

Rising Upper Input Icon Down Right 3x.pngInput Icon Heavy Punch 3x.png
A fast uppercut that is special cancellable.

Backspin Kick Input Icon Right 3x.pngInput Icon Heavy Kick 3x.png
Becomes lower body invincible after a certain point. Useful for intercepting low profile attacks and projectiles that crawl along the ground.

Target Combo #1 Input Icon Heavy Punch 3x.png > Input Icon Down Right 3x.pngInput Icon Heavy Punch 3x.png
This target combo is special cancellable.

Power Max Mode Moves
====Power Stream  ==== A powerful move of rising energy, It is completely invincible while the energy is flowing. This move can hit off the ground.

Armored Backspin Kick Input Icon Right 3x.pngInput Icon Heavy Kick 3x.png
An enhanced version of Backspin Kick. It has one frame of Super Armor.

Development
Terry was added to the game in version 0.3. Terry took longer to develop than both Ken and Ryu due to less technical familiarity by the gameplay designer and the multitude of versions thought his extensive history. So much experience and advancements came from Terry's development, especially in animation and attack properties, that it lead to an overhaul of both Ken and Ryu's implementation."The design for Terry was quite different than Ken and Ryu, and was very challenging. Terry has so many versions throughout dozens of games which made it a long process to come up with a play style direction and what to include out of his armory of special moves. He changes all the time in almost every game! My conclusion was that Terry is intended to be very ground focused in many of his prominent appearances. When you think about it he has no special moves in the air! I tried to facilitate a play style with that in mind. I think extensive play testing in real matches will reveal how well the design came out. I am both excited and nervous to see the results! - Marc D. Wyz"