Battle System

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Guard Fatigue
Defense will weaken when many attacks are guarded against in a short period of time. When Guard Fatigue is active, damage received from guarded attacks will be increased substantually and Normal attacks will also inflict damage when guarded. Guard Fatigue will heal over time while not guarding attacks. It can also be healed by entering Armor Max Mode.

EX Attacks


EX attacks are powered up versions of special moves. They consume 1 bar of the Super Gague. The effects of these attacks vary but often are utilized for combo extension or opening up the opponent in unique ways. Explore each character's abilities carefully!

Special/EX Attack -to- Super Attack Cancel
Like some Normal Attacks, there are some Special and EX Attacks that can be stopped early when they connect with the opponent. Input the Super Attack command during the animation of the Special or EX Attack with the proper timing to utilize this technique. Not every attack can be cancelled. Explore each character's abilities carefully!

Power Max Mode
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This is a state any character can enter for a short period of time. Attack power is boosted while this state is active. In addition, each character receives a unique buff usually in the form of an altered or unlocked move. Check out each character to see what their specific abilities are!

This ability consumes one bar of the Max gauge. Once entered it will not exit until Time runs out, or a Super Attack is executed.


 * Damage Increase
 * Unlock Special Move / Ability / Attribute

Power Max Cancel
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This is a technique where you activate Power Max Mode during an attack when no other Max Mode is currently active. If the attack connects, regardless if it was a hit or was blocked, you will stop attacking and enter Power Max Mode This allows for another action to take place immediately. Power Max Cancel works from any grounded normal, unique, special or EX attack.

This ability consumes 1 bar of the Max Gague. The amount of time you stay in Power Max Mode is reduced in comparison to entering the state through the normal method.

You can use this technique to combine attacks that normally cannot, or attempt an escape retaliation when your attack has been blocked. At the moment of activation the juggle properties will be reset to allow for arial combo extensions. Experiment and see what is truly possible with this technique!

Armor Max Mode
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This is a state any character can enter for a short period of time. Defensive power is boosted while this state is active. Blocked attacks will not inflict any damage. The Stun bar is recovered at a faster rate. Guard Fatigue is completely healed.

This ability consumes one bar of the Max Gague. Once entered it will not exit until Time runs out, or a Super Attack is executed.


 * Damage Reduction
 * Adds Super Armor to one move
 * Heals Guard Fatigue
 * Prevents damage from Guarded attacks
 * Heal Stun faster

Armor Max Cancel
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This technique can be performed while blocking an attack to make a quick counter attack. Get your opponent off of you for a little breathing room and try to turn the tables!

There are two distinct ways to perform this technique. You can activate this any time during Armor Max Mode. Doing so will reduce the Time you have left in Armor Max Mode.

The other way to activate this technique is doing so when no other Max Mode is active. This will immediately enter you into Armor Max Mode but at a reduced length of Time from entering the state normally.