Basic Combat & Rules

''' This page is a work in progress and may contain incomplete information!! '''

Winning & Losing
The goal of each Round is to be the player with the most Life remaining by either depleating all of your opponent's Life or having the most Life remaining when Time runs out. Each Round won will give a point to the winner eventually accumulating to a necessary amount of points to win the Match. Conditions and settings for the number of Round Wins required to win a Match depend on the Battle Mode and Battle Settings.

Timer
Under normal settings a Match will have a Timer. Once the Timer has counted all the way down the results of the Match will be decided based on the remaining Life for each fighter. The player with the fighter that has the most Life remaining will be awarded the Round Win.

Basic Movement
Fighters can move in different ways by pressing different directions. The listing below assumes your fighter is facing Right on the screen.

Jump Up

Jump Forward

Jump Backward

Walk Forward

Walk Backward & Defend

or Crouch

Crouch & Defend

Basic Offence
Each fighter has various attacks that can be used to deplete the Life of the opponent. Each of the attack buttons performs a different attack! Try attacking while jumping or crouching for even more variety, Explore each character to discover what moves and abilities they are capable of!

- Light Punch

- Light Kick

- Heavy Punch

- Heavy Kick

Basic Defense
You can defend from opponent attacks by holding the direction AWAY from the opponent. If the opponent is to the right of your character hold or. Typically you can only defend while your character is on the ground. Note that not every attack can be blocked, and there are some specific rules.

Use or  to defend agaisnt Mid Attacks, which are typically grounded attacks that connect at the waist or chest.

Use to defend agaisnt Low Attacks, which are typically grounded attacks that connect near the feet.

Use to defend agaisnt High Attacks, which are typically arial attacks that connect at head.

Using the wrong defense direction can cause you to be unable to defend agaisnt the incoming attack. Keep an eye on what works agaisnt each attack!

Attack Commands
Some attacks have special activation command sequences such as. Explore each character carefully to find out what attacks they can perform, and their conditions. Some attacks use resources such as the Super Gague or Max Gague. Training Mode is a great way to explore what a character is capable of in a safe no pressure environment!

Attack Classifications
There are various attack classifications that have their own strengths and properties. The typical hierarchy is:


 * Light Normal Attack
 * Heavy Normal Attack
 * Unique Attack
 * Special Attack
 * EX Attack
 * Super Attack
 * Full Power Super Attack